SUMMARY
Junior Narrative Designer with 2+ years of experience crafting interactive stories and integrating narrative systems in Unreal Engine 5 and Twine. Skilled in creating branching narratives, quest design, worldbuilding, and writing dialogue for RPGs and adventure games, emphasizing character writing and player immersion.
SKILLS
-
Narrative Design & Game Writing: Quest design, systems design, screenwriting, documentation
-
Scripting: Unreal Engine 5 (Blueprints - Basic), Twine (SugarCube v2), GitHub, basic debugging
-
Tools & Collaboration: Scrivener, Miro, Notion, Trello, Google Workspace
PUBLISHED GAMES
Rabbitat – Self-published Title
Designer & Programmer (Published August 2024)
-
Designed an interactive branching narrative adventure in Twine SugarCube v2, integrating dynamic text systems and visual effects using HTML5 and Javascript to enhance visual storytelling.
-
Wrote the scenario and in-game text, garnering positive feedback from players for its meaningful choices and emotional depth.
​​​​
Attack on Titan: Division – Student project
Game Designer & Technical Writer (Published April 2023)
-
Designed the win conditions and player card mechanics for a board game adaptation of Attack on Titan, published on Tabletop Simulator and gaining over 200 subscribers on Steam Workshop.
-
Conducted playtesting and iterated mechanics based on feedback to optimize game balance.
-
Wrote and formatted the official player rulebook, focusing on clarity and ease of use.
​
"The King's Secrets" – Collective Encounters Vol. VI
Contributing Author - Storytelling Collective (Published January 2023)
-
Crafted a one-page Dungeons & Dragons 5th Edition encounter, designing the rules for a non-linear scenario with varying outcomes.
-
Wrote setting descriptions and character profiles to provide worldbuilding.
-
Playtested and refined encounter design based on player feedback.​​
EXPERIENCE
Eleos Games, Toronto, ON
Game Designer & Writer (March 2024 – October 2024)
-
Designed the quests, world lore, character backstories, and enemy descriptions for an action RPG.
-
Worked cross-functionally with design, programming, and art teams using ClickUp to integrate narrative content into gameplay, ensuring that story and systems aligned throughout development.
-
Collaborated with designers and programmers to develop combat systems and weapons.
-
Maintained narrative documentation, including quest briefs and character descriptions.
George Brown College – Work-Integrated Learning Opportunity, Toronto, ON
Narrative Designer (June 2023 – September 2023)
-
Designed turn-based combat mechanics and levels for a series of educational games, balancing gameplay and narrative with educational content to ensure engagement and learning effectiveness.
-
Created the core cast of characters and wrote cutscene dialogue in screenplay format.
-
Consulted with university faculty and students to ensure scientific accuracy in design.
EDUCATION
George Brown College, Toronto, ON
Postgraduate Certificate, Digital Design – Game Design
York University, Toronto, ON
B.A., Hons., Social Science & Sexuality Studies