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SUMMARY

Junior Narrative Designer with 2+ years of experience crafting interactive stories and integrating narrative systems in Unreal Engine 5 and Twine. Skilled in creating branching narratives, quest design, worldbuilding, and writing dialogue for RPGs and adventure games, emphasizing character writing and player immersion.

SKILLS
  • Narrative Design & Game Writing: Quest design, systems design, screenwriting, documentation
  • Scripting: Unreal Engine 5 (Blueprints - Basic), Twine (SugarCube v2), GitHub, basic debugging
  • Tools & Collaboration: Scrivener, Miro, Notion, Trello, Google Workspace
PUBLISHED GAMES

Rabbitat – Self-published Title

Designer & Programmer (Published August 2024)

  • Designed an interactive branching narrative adventure in Twine SugarCube v2, integrating dynamic text systems and visual effects using HTML5 and Javascript to enhance visual storytelling.

  • Wrote the scenario and in-game text, garnering positive feedback from players for its meaningful choices and emotional depth.

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Attack on Titan: Division – Student project
Game Designer & Technical Writer (Published April 2023)

  • Designed the win conditions and player card mechanics for a board game adaptation of Attack on Titan, published on Tabletop Simulator and gaining over 200 subscribers on Steam Workshop.

  • Conducted playtesting and iterated mechanics based on feedback to optimize game balance.

  • Wrote and formatted the official player rulebook, focusing on clarity and ease of use.

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"The King's Secrets" – Collective Encounters Vol. VI
Contributing Author - Storytelling Collective (Published January 2023)

  • Crafted a one-page Dungeons & Dragons 5th Edition encounter, designing the rules for a non-linear scenario with varying outcomes.

  • Wrote setting descriptions and character profiles to provide worldbuilding.

  • Playtested and refined encounter design based on player feedback.​​

EXPERIENCE

Eleos Games, Toronto, ON
Game Designer & Writer (March 2024 – October 2024)

  • Designed the quests, world lore, character backstories, and enemy descriptions for an action RPG.

  • Worked cross-functionally with design, programming, and art teams using ClickUp to integrate narrative content into gameplay, ensuring that story and systems aligned throughout development.

  • Collaborated with designers and programmers to develop combat systems and weapons.

  • Maintained narrative documentation, including quest briefs and character descriptions.

 

George Brown College – Work-Integrated Learning Opportunity, Toronto, ON
Narrative Designer (June 2023 – September 2023)

  • Designed turn-based combat mechanics and levels for a series of educational games, balancing gameplay and narrative with educational content to ensure engagement and learning effectiveness.

  • Created the core cast of characters and wrote cutscene dialogue in screenplay format.

  • Consulted with university faculty and students to ensure scientific accuracy in design.

EDUCATION

George Brown College, Toronto, ON
Postgraduate Certificate, Digital Design – Game Design


York University, Toronto, ON
B.A., Hons., Social Science & Sexuality Studies

©2023 by Daulton Scott. Proudly created with Wix.com

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